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The Port Report has moved

We have migrated all future updates to The Port Report to PCGamingWiki’s new community blog area. This particular subdomain (blog.pcgamingwiki.com) will no longer be updated, check the new for regular new updates about the technical aspects of PC gaming.

Port Report: Saints Row IV

By hungryeyes, August 14, 2013 6 Port Report
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Port Reports are a series of quick first impressions of the technical aspects of a PC game. For an up to date account of Saints Row IV’s fixes and improvements, please visit its respective PCGamingWiki article.

Saints Row 2 was an infamously bad PC port that suffered from random massive frame rate drops, buggy gameplay, frequent crashes, low sound quality and lacked any of the DLC released on Xbox 360. By contrast, Saints Row: The Third was a more well-rounded PC port, although it did not escape its share of issues. This included poor performance on AMD or ATI based systems (somewhat ironic given that the game’s title credits were plastered with the AMD logo).

Port Report: Payday 2

By Dillon, August 14, 2013 3 Port Report
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Port Reports are a series of quick first impressions of the technical aspects of a PC game. For an up to date account of Saints Row IV’s fixes and improvements, please visit its respective PCGamingWiki article.

The original Payday was created by Overkill, a subsidiary of Starbreeze Studios. Overkill was actually a successor to the now-bankrupt Grin. Grin was first and foremost a PC developer spending their 12 years of work making games for Windows who even had their own in house engine, so it’s no surprise that Payday 2 is really quite good on PC. Woops, just spoilt it all! Silly me. The initial build of the pre-release was a technological shamble. The less said about it, the beta. While the issues present at the time shouldn’t have been issues, the swift, direct action taken by Overkill was admirable (including fixing crashes for Radeon/Intel HD users, locked FOV and issues with half-second long freezes while moving around the level).

Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Pharnaces. For an up to date account of Metro: Last Light’s fixes and improvements, please visit its respective PCGamingWiki article.

Divinity: Dragon Commander is a strategy game created by Larian Studios that releases on August 6th, 2013 on Steam. It blends RTS battles with a strategic, turn-based campaign map with RPG elements, such as persistent research upgrades and decision making. Testing was done on an AMD Radeon HD 7870 XT and an Intel i5-3570K, both lowered to stock clock speeds.

Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor LDK. For an up to date account of Rise of the Triad′s fixes and improvements, please visit its respective PCGamingWiki article.

The original Rise of the Triad: Dark War was first released back in 1995 (and re-released on GOG.com in 2009) by Apogee Software on a heavily modified Wolfenstein engine. The 2013 reboot, also published by Apogee, is developed by Interceptor Entertainment whose only other release to their name is an iOS port of Duke Nukem II. Their reboot promises to wrap the classic Rise of the Triad gameplay in a shiny new graphical update, developed on the ever-enduring Unreal Engine 3.

Port Report: Remember Me

By Pharnaces, June 5, 2013 2 Port Report
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Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Pharnaces. For an up to date account of Metro: Last Light′s fixes and improvements, please visit its respective PCGamingWiki article.

Remember Me releases June 3rd for North America, June 6th for Australia, and June 7th for Europe. This article will take a quick look at the graphics, controls, and general quality of the port. Testing was done on an AMD Radeon HD 7870 XT and an Intel i5-3570K, both lowered to stock clock speeds.

Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Pharnaces. For an up to date account of Resident Evil: Revelations’ fixes and improvements, please visit its respective PCGamingWiki article.

Resident Evil: Revelations (Biohazard Revelations UE in Japan) releases on May 21 in North America, May 23rd in Australia, New Zealand, Japan, and the rest of Asia, and May 24th for Europe. This article will take a quick look at the graphics, controls, and general quality of the port from the Nintendo 3DS. Testing was done on an AMD Radeon HD 7870 XT and an Intel i5-3570K, both lowered to stock clock speeds.

Port Report: Metro: Last Light

By Pharnaces, May 13, 2013 18 Port Report
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Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Pharnaces. For an up to date account of Metro: Last Light′s fixes and improvements, please visit its respective PCGamingWiki article.

Metro: Last Light releases this week on May 14th in North America and May 17th in Europe. It is the highly anticipated sequel to the fantastic Metro 2033, one of 2010’s most graphically demanding PC games. This article will take a quick look at several technical aspects of Metro: Last Light, including game options, controls and comment on some controversial decision that were made, including the very low FOV value that cannot be adjusted, and the Ranger Mode difficulty being offered as a preorder bonus or paid-for ‘DLC’. Testing was done on a AMD Radeon HD 7870 XT, 8GB of DDR3 RAM and an Intel i5-3570K.

So, you’ve decided to fire up the old classic System Shock 2, recently released on GOG and now Steam (check out this article if you want a good read as to why it’s taken so damn long). You may have noticed that the polygon count is a bit too low and the texture resolution is quite blurry and you just want to bump things up a little in the graphical fidelity department. Well, never fear, this guide will help you turn SS2 into a Crysis killer! Maybe not..

Port Report: Zeno Clash 2

By Andrew Tsai, April 30, 2013 2 Port Report
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Port Reports are a new series of quick first impressions of the technical aspects of a PC game. For an up to date account of Zeno Clash 2′s fixes and improvements, please visit its respective PCGamingWiki article.

I was one of the few who appreciated the original Zeno Clash, a game which successfully implemented brutal first person melee combat and the unique otherworldly setting of Zenozoik. The sequel, Zeno Clash 2, brings a number of innovations including new moves, a co-operative multiplayer mode as well as a transition from the original’s Source engine to the Unreal 3 engine.