All Posts by: Andrew Tsai
We have migrated all future updates to The Port Report to PCGamingWiki’s new community blog area. This particular subdomain (blog.pcgamingwiki.com) will no longer be updated, check the new for regular new updates about the technical aspects of PC gaming.
Port Reports are a new series of quick first impressions of the technical aspects of a PC game. For an up to date account of Zeno Clash 2′s fixes and improvements, please visit its respective PCGamingWiki article.
I was one of the few who appreciated the original Zeno Clash, a game which successfully implemented brutal first person melee combat and the unique otherworldly setting of Zenozoik. The sequel, Zeno Clash 2, brings a number of innovations including new moves, a co-operative multiplayer mode as well as a transition from the original’s Source engine to the Unreal 3 engine.
This interview was conducted on April 26, 2013 with Skip Clarke, founder of the Widescreen Gaming Forum and friend of PCGamingWiki.
Q: Where did you get the idea for WSGF from, and how was the website created?
It’s been almost ten years now since I started the site (the site was founded on Oct 13, 2003). Some days I can’t believe that I’ve been doing the WSGF for almost 10 years. Ten years ago the Internet was a much different place. (I sound old, don’t I). There was no Facebook, no Twitter, and even major review sites like notebookreview.com and anandtech.com were in their infancy. Users of specific products would set up a forum to create a common discussion area around specific products
Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Oddmast. For an up to date account of Arma 3′s fixes and improvements, please visit its respective PCGamingWiki article.
Bohemia Interactive’s Arma 3 Alpha has now been publicly available on Steam for a month. In this Port Report, we’ll be analysing the current technical details for the March 25th build of Arma 3 and begin to consider the extent of its improvement as a successor to Arma 2.
Please note that Arma 3 is in extremely early Alpha development and that any components of the game are subject to change and may not be representative of the final product.
The following piece is the story of how Age of Empires II mod Forgotten Empires was made, written by its lead designer and manager, Cysion. It concludes with a brand new interview conducted following the release of Age of Empires II HD, covered recently in a Port Report.
How it all began
In the summer of 2011, whilst having my day off from bar tending I was once again wondering if it would be somehow possible add a new civilization to Age of Empires II. I had my mind set on a submission from 2009 in the archives at aok.heavengames.com where a Taiwanese guy under the name of kdpp6512 submitted a guide to add a 19th civilization to the game. With limited possibilities though, only 1 extra civ was possible, no working tech tree and would only be usable in single player. On top of that the documentation came with a language barrier. He attempted to translate it into English but the screenshots of the software he used all came in Chinese. Two years went over this post and judging from the comments section nobody seemed to have figured out this “Holy Grail” of modding. But the Taiwanese dude managed to do it, so I knew it was possible. Armed with Google translate and a good portion of time to spend on trial & error, I started messing around with my newly acquired Chinese software.
We interview InsaneMatt, the creator of GameSave Manager, a useful savegame utility which can automatically find almost every savegame on a PC, backup and restore them into archives, and symlink them to your preferred cloud storage service such as Dropbox. Featured in places such as Lifehacker, PC Gamer and gHacks.
Before we begin this interview I just wanted to say how much of a fan I am of GameSave Manager, and how much I love the Sync & Link feature – it has protected my precious savegames from hard drive failures and numerous computer formats over the years. Thank you!
Flattery will get you far, my friend *smiles*.
Why did you create the utility?
Well GameSave Manager originally started life as a BAT script, which quickly evolved into a commandline tool for my personal use. One day, GekzOverlord and I were messing around on my computer and he found this weird tool. Him being nosey, he had to know what it did and so I explained. Half way through my explanation, he cut me off and proceeded to convince me to make a ‘better’ version and share it with others.
Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Fwinest JediThug and Andrew Tsai. For an up to date account of Age of Empires II HD’s fixes and improvements, please visit its respective PCGamingWiki article.
Age of Empires II, one of the greatest real time strategy games ever made, will be available April 9th on Steam with new features including renewed graphical assets, The Conquerors expansion and Steam achievements and matchmaking. Comparing the HD rerelease against the original game is a little unfair given that the community have done so much work to mod, fix and make the game palatable on modern systems, so we will be comparing the HD rerelease with the original retail version from 2000 modified with the fan-made expansion Forgotten Empires.
Port Reports are a new series of quick first impressions of the technical aspects of a PC game. For an up to date account of BioShock Infinite’s fixes and improvements, please visit PCGamingWiki.
The BioShock series was infamous for its rocky PC launches in the past. The first BioShock was released on PC with the “horizontal-” implementation of the widescreen display, meaning that the widescreen view actually cropped the top and bottom of the display, and there was a huge outcry from the PC community. Back in 2007, gamers were buying widescreen displays so that they could see more, not less of their games. Although Irrational were quick to patch “horizontal+” widescreen for BioShock, 2K managed to release BioShock 2 on PC in 2010 with exactly the same “horizontal-” cutoff, and the added sting of compulsory Games for Windows Life activation.
For BioShock Infinite, Ken Levine and Irrational have made bold the promise that they will deliver us a good PC port, with features implemented such as mouse acceleration toggles, high resolution textures, a field of view slider and all the bells and whistles we expect from a PC game. Have they fulfilled their promises, and is BioShock Infinite a good port? This report will answer this question, and also provide a number of tweaks which will help you play the game exactly the way you want to play it.
Right now may be the perfect time to put SimCity (2013) on the backburner until Maxis fixes all the problems (traffic, user agent, always online DRM) or until the modders fix it for us. If you want to scratch that city building itch in the meantime, turn to SimCity 4. Not only does SimCity 4 not require an always-online connection to play, the game has aged wonderfully, it works well on modern systems (with a few mods and tweaks) and it has a decade of user-generated mods and content that has overhauled the game.
The following guide will help start you off on getting the game working from scratch, implement some quality of life improvements, and introduce you to one of the most successful and prolific modding communities in PC gaming. Remember to check out the up-to-date guides on running SimCity 4 and SimCity (2013) up on PCGamingWiki, the user-editable resource listing fixes for every PC game.