All Posts by: Dillon

Port Report: Payday 2

By Dillon, August 14, 2013 3 Port Report
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Port Reports are a series of quick first impressions of the technical aspects of a PC game. For an up to date account of Saints Row IV’s fixes and improvements, please visit its respective PCGamingWiki article.

The original Payday was created by Overkill, a subsidiary of Starbreeze Studios. Overkill was actually a successor to the now-bankrupt Grin. Grin was first and foremost a PC developer spending their 12 years of work making games for Windows who even had their own in house engine, so it’s no surprise that Payday 2 is really quite good on PC. Woops, just spoilt it all! Silly me. The initial build of the pre-release was a technological shamble. The less said about it, the beta. While the issues present at the time shouldn’t have been issues, the swift, direct action taken by Overkill was admirable (including fixing crashes for Radeon/Intel HD users, locked FOV and issues with half-second long freezes while moving around the level).

So, you’ve decided to fire up the old classic System Shock 2, recently released on GOG and now Steam (check out this article if you want a good read as to why it’s taken so damn long). You may have noticed that the polygon count is a bit too low and the texture resolution is quite blurry and you just want to bump things up a little in the graphical fidelity department. Well, never fear, this guide will help you turn SS2 into a Crysis killer! Maybe not..

Port Report: Dead Island Riptide

By Dillon, April 27, 2013 0 Port Report
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Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Dillonator. For an up to date account of Dead Island: Riptide′s fixes and improvements, please visit its respective PCGamingWiki article.

Dead in the water.

Oh boy, have I been looking forward to the near inevitable terrible-ness of Dead Island: Riptide. If you remember Dead Island’s release, it was riddled with bugs, issues and plain nastiness for absolutely every platform. I bought it on Xbox but I did see the absolutely brilliant effort they didn’t make on PC. The game wasn’t totally ruined on Xbox and was quite enjoyable with a minor issue here and there that could be fixed with a restart. A year and a half later and the departure from the humming, occasionally huffing, white blob of the 360 to a big harmonic PC, now I get to be on the receiving end of some of the worst quality pieces of 4-30GB downloadable hatred. Queue Riptide, eh?

Port Report: Defiance

By Dillon, April 4, 2013 2 Port Report
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Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Dillonator. For an up to date account of Defiance′s fixes and improvements, please visit its respective PCGamingWiki article.

I’m gonna be straight up here, I’ve never heard of Defiance (nor Trion) before. I don’t have any comments about Trion’s past, nor their future. I come into this expecting nothing as with any MMO (as TotalBiscuit says), it will have a rough start, so it will get minor (ever so minor*) special treatment  I’m expecting a good groundwork for a solid PC title even if it is a bit shaky at the moment. As an MMO, these games will evolve and improve over time. Let’s hope Defiance ages like fine wine, not like vinegar.

*Little bugs and glitches, essentially the little harmless things, will be let off. Game breaking bugs, frequent crashes and major issues will not be overlooked

Port Report: Resident Evil 6

By Dillon, March 24, 2013 0 Port Report
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Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Dillonator. For an up to date account of Resident Evil 6′s fixes and improvements, please visit PCGamingWiki.

Mediocrity at its… finest?

I really don’t know where to stand with Capcom and their ports to PC. They give me a moment of uncertainty when I look at an upcoming game from the Japanese giants. The quality of their games (in terms of well produced software) ranges from downright terrible, along with a previous love affair with GFWL, to not so terrible. I have to say, I’m giving every publisher and developer with a poor track record of PC ports another chance. Now that PC gaming is getting bigger and the next generation consoles will be using x86 w/Directx11, it should be simple for devs to not make terrible games. Right?