This interview was conducted on April 26, 2013 with Skip Clarke, founder of the Widescreen Gaming Forum and friend of PCGamingWiki.
Q: Where did you get the idea for WSGF from, and how was the website created?
It’s been almost ten years now since I started the site (the site was founded on Oct 13, 2003). Some days I can’t believe that I’ve been doing the WSGF for almost 10 years. Ten years ago the Internet was a much different place. (I sound old, don’t I). There was no Facebook, no Twitter, and even major review sites like notebookreview.com and anandtech.com were in their infancy. Users of specific products would set up a forum to create a common discussion area around specific products
The following piece is the story of how Age of Empires II mod Forgotten Empires was made, written by its lead designer and manager, Cysion. It concludes with a brand new interview conducted following the release of Age of Empires II HD, covered recently in a Port Report.
How it all began
In the summer of 2011, whilst having my day off from bar tending I was once again wondering if it would be somehow possible add a new civilization to Age of Empires II. I had my mind set on a submission from 2009 in the archives at aok.heavengames.com where a Taiwanese guy under the name of kdpp6512 submitted a guide to add a 19th civilization to the game. With limited possibilities though, only 1 extra civ was possible, no working tech tree and would only be usable in single player. On top of that the documentation came with a language barrier. He attempted to translate it into English but the screenshots of the software he used all came in Chinese. Two years went over this post and judging from the comments section nobody seemed to have figured out this “Holy Grail” of modding. But the Taiwanese dude managed to do it, so I knew it was possible. Armed with Google translate and a good portion of time to spend on trial & error, I started messing around with my newly acquired Chinese software.
We interview InsaneMatt, the creator of GameSave Manager, a useful savegame utility which can automatically find almost every savegame on a PC, backup and restore them into archives, and symlink them to your preferred cloud storage service such as Dropbox. Featured in places such as Lifehacker, PC Gamer and gHacks.
Before we begin this interview I just wanted to say how much of a fan I am of GameSave Manager, and how much I love the Sync & Link feature – it has protected my precious savegames from hard drive failures and numerous computer formats over the years. Thank you!
Flattery will get you far, my friend *smiles*.
Why did you create the utility?
Well GameSave Manager originally started life as a BAT script, which quickly evolved into a commandline tool for my personal use. One day, GekzOverlord and I were messing around on my computer and he found this weird tool. Him being nosey, he had to know what it did and so I explained. Half way through my explanation, he cut me off and proceeded to convince me to make a ‘better’ version and share it with others.