Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Pharnaces. For an up to date account of Resident Evil: Revelations’ fixes and improvements, please visit its respective PCGamingWiki article.
Resident Evil: Revelations (Biohazard Revelations UE in Japan) releases on May 21 in North America, May 23rd in Australia, New Zealand, Japan, and the rest of Asia, and May 24th for Europe. This article will take a quick look at the graphics, controls, and general quality of the port from the Nintendo 3DS. Testing was done on an AMD Radeon HD 7870 XT and an Intel i5-3570K, both lowered to stock clock speeds.
Field of view
Resident Evil: Revelations is a claustrophobic game. You will play through many tight, dark rooms and corridors with a flashlight illuminating around 2/3rds of the screen. While this is successful at building tension, something that Resident Evil has struggled with for many years, it may also cause motion sickness and nausea in some players, as there is no field of view sliders to be found, which is extremely disappointing considering the fact that Resident Evil 6 allowed the player to adjust the FOV by approximately 15 degrees, with a maximum of 90 degrees horizontal.
As one would expect of a port of a 3DS game Resident Evil: Revelations runs extremely well. I was able to max out the game with my 7870 XT and my framerate never dropped below 120 frames per second, which is the game’s hard FPS cap. This game would appear to be a perfect title for owners of older and lower end GPUs even though the recommended graphics card is either an Nvidia GTX 560 or an AMD Radeon HD 6950.
Graphical fidelity is not Revelation’s strong suit. The differences between the highest and lowest settings are barely noticeable. Slightly increased aliasing is present when FXAA is disabled and the character shadows become slightly lower resolution, but that is the end of the differences. While there is a texture option with 5 settings (lowest, low, medium, high, highest) it does not seem to affect the quality of textures whatsoever.
The shadow option in RE:R has three settings: low, medium, and high, and they all have an incredibly minor impact on the quality of shadows. Setting it to low will result in a slightly blurry and slightly pixelated shadow for character models and little to no effect on the other shadows in the game. The high setting creates sharper and clearer shadows for character models. The game does not appear to use ambient occlusion.
As you can see from the above image, the quality of the environmental textures is bad. They are extremely low resolution and it does not seem like CAPCOM put any effort into improving them for the PC release. The lowest setting is awful and the highest setting is slightly better than similar games that were released for the PS2.
Revelations has four options for anti-aliasing: off, FXAA, FXAAHQ, and FXAA3HQ. As with all other settings in this game there is absolutely no performance impact, so everyone will want to crank anti-aliasing up to FXAA3HQ or consider forcing supersampling anti-aliasing (SSAA) through their driver control panel. The difference between off and FXAA3HQ is noticeable, but not extreme, at 1080p.
Unfortunately menus are not affected by anti-aliasing setting, and the three dimensional map looks absolutely hideous.
The Game Settings page of the options menu provides a handful of basic settings. You can change the color of your crosshair, toggle tutorial pop-ups, toggle subtitles, and toggle of a new on screen map display, which is a very welcome addition to the game.
Resident Evil has always been a series that plays best with a controller, and Revelations is not different in this regard. Mouse and keyboard controls feel sluggish, inaccurate, and far too fast, even with the sensitivity lowered. Still, that option is open for players who do not own a controller, and it was nice of CAPCOM to allow players to switch the left and right mouse buttons. The “invert x & y” option does allow you to invert the x and y axis separately or together.
The game also has full key rebinding, although you will have to deal with a poor menu that only displays 6 keys at a time and has nine pages to scroll through.
The Audio menu allows you to adjust the four sound levels in Revelations. There is no master volume level, but that is hardly a major issue.
I can’t help but feel like this port is a bit of a missed opportunity and a step down from CAPCOM’s usual standard of providing fairly high quality ports, the lack of the field of view slider found in Resident Evil 6’s PC port is especially troubling. The graphics are an improvement over the 3DS, yes, but does Revelations really provide the “high quality HD visuals, enhanced lighting effects, and immersive sound experience” that they advertise on the Steam page?
My answer is “I suppose so,” the graphics are a bit better than the 3DS and being able to run it at 120fps at 1080p on maximum settings is great, but PS2 quality textures and minor graphical improvements do little to improve this excellent game. The addition of a new difficulty level and additional content in Raid Mode may justify the $50 price tag for hardcore Resident Evil fans, for everyone else I recommend waiting for a sale or a patch.
For an up to date list of fixes and workarounds for Resident Evil: Revelations, please refer to the relevant PCGamingWiki article.