Category:  Port Report

Port Report: Arma 3 Alpha

By Andrew Tsai, April 23, 2013 0 Port Report
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Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Oddmast. For an up to date account of Arma 3′s fixes and improvements, please visit its respective PCGamingWiki article.

Bohemia Interactive’s Arma 3 Alpha has now been publicly available on Steam for a month. In this Port Report, we’ll be analysing the current technical details for the March 25th build of Arma 3 and begin to consider the extent of its improvement as a successor to Arma 2.

Please note that Arma 3 is in extremely early Alpha development and that any components of the game are subject to change and may not be representative of the final product.

Port Report: Defiance

By Dillon, April 4, 2013 2 Port Report
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Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Dillonator. For an up to date account of Defiance′s fixes and improvements, please visit its respective PCGamingWiki article.

I’m gonna be straight up here, I’ve never heard of Defiance (nor Trion) before. I don’t have any comments about Trion’s past, nor their future. I come into this expecting nothing as with any MMO (as TotalBiscuit says), it will have a rough start, so it will get minor (ever so minor*) special treatment  I’m expecting a good groundwork for a solid PC title even if it is a bit shaky at the moment. As an MMO, these games will evolve and improve over time. Let’s hope Defiance ages like fine wine, not like vinegar.

*Little bugs and glitches, essentially the little harmless things, will be let off. Game breaking bugs, frequent crashes and major issues will not be overlooked

Port Report: Cities in Motion 2

By hungryeyes, April 4, 2013 7 Port Report
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Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor hungry_eyes. For an up to date account of Cities in Motion 2′s fixes and improvements, please visit its respective PCGamingWiki article.

As a series, Cities in Motion has been a relatively solid PC experience for those with medium to high-end setups, thanks in part to its substantial modding community, centred around fan-site CiM Exchange. For the first game, fans produced numerous mods; including those that improve camera control functionality, timetabling UIs, and those that add new vehicles and cities.

However; as a standalone experience, the first game was notable for being rather poorly optimised, offering low performance on less powerful graphics chipsets that would have been able to cope had the game been optimised more effectively. Furthermore, users playing on AMD rigs also reported issues with getting the game to run at all, a factor that significantly hindered the game’s credentials.

Port Report: Age of Empires II HD

By Andrew Tsai, March 31, 2013 17 Port Report
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Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Fwinest JediThug and Andrew Tsai. For an up to date account of Age of Empires II HD’s fixes and improvements, please visit its respective PCGamingWiki article.

Age of Empires II, one of the greatest real time strategy games ever made, will be available April 9th on Steam with new features including renewed graphical assets, The Conquerors expansion and Steam achievements and matchmaking. Comparing the HD rerelease against the original game is a little unfair given that the community have done so much work to mod, fix and make the game palatable on modern systems, so we will be comparing the HD rerelease with the original retail version from 2000 modified with the fan-made expansion Forgotten Empires.

Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This article was written by EdenCrow and edited by Andytizer. For an up to date account of Duke Nukem: Megaton Edition’s fixes and improvements, please visit PCGamingWiki.

The 1996 FPS classic Duke Nukem 3D has been rereleased yet again under the guise of Duke Nukem 3D: Megaton Edition, a port to Steam on Windows and Mac developed by the relatively unknown studio General Arcade. The Megaton Edition contains the original game remastered in OpenGL with resampled music, and includes Steam achievements and cloud syncing. Multiplayer through Steam is a planned feature, as is the implementation of a number of missing options and settings and also a Linux port. It is also the first time that the three expansion packs: Caribbean: Life’s a Beach, Duke it out in D.C. and Nuclear Winter have been made available in downloadable form.

The Megaton Edition represents the first commercially available update to Duke Nukem since the GOG.com release in February 2009, which only contains the original game without expansions running through DOSBox. Does the Megaton Edition offer anything new to the Duke Nukem experience, and is it the very best version of the game to get?

Port Report: BioShock Infinite

By Andrew Tsai, March 26, 2013 9 Port Report
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Port Reports are a new series of quick first impressions of the technical aspects of a PC game. For an up to date account of BioShock Infinite’s fixes and improvements, please visit PCGamingWiki.

The BioShock series was infamous for its rocky PC launches in the past. The first BioShock was released on PC with the “horizontal-” implementation of the widescreen display, meaning that the widescreen view actually cropped the top and bottom of the display, and there was a huge outcry from the PC community. Back in 2007, gamers were buying widescreen displays so that they could see more, not less of their games. Although Irrational were quick to patch “horizontal+” widescreen for BioShock, 2K managed to release BioShock 2 on PC in 2010 with exactly the same “horizontal-” cutoff, and the added sting of compulsory Games for Windows Life activation.

For BioShock Infinite, Ken Levine and Irrational have made bold the promise that they will deliver us a good PC port, with features implemented such as mouse acceleration toggles, high resolution textures, a field of view slider and all the bells and whistles we expect from a PC game. Have they fulfilled their promises, and is BioShock Infinite a good port? This report will answer this question, and also provide a number of tweaks which will help you play the game exactly the way you want to play it.

Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor EdenCrow. For an up to date account of Trials Evolution′s fixes and improvements, please visit PCGamingWiki.

The Trials series started with a flash game, before becoming a full PC title and after that moving to Xbox Live Arcade, but now the series is back again on the PC with Trials Evolution Gold Edition, a port of the XBLA title Trials Evolution. However, this is more than just a straight port. The in-game editor, track sharing and global leader boards have all been updated to better suit the PC and every Trials HD level has been re-created in the Evolution engine too (although oddly the DLC from neither game have been included). Easy to use Facebook and YouTube sharing have also been integrated.

Port Report: Resident Evil 6

By Dillon, March 24, 2013 0 Port Report
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Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Dillonator. For an up to date account of Resident Evil 6′s fixes and improvements, please visit PCGamingWiki.

Mediocrity at its… finest?

I really don’t know where to stand with Capcom and their ports to PC. They give me a moment of uncertainty when I look at an upcoming game from the Japanese giants. The quality of their games (in terms of well produced software) ranges from downright terrible, along with a previous love affair with GFWL, to not so terrible. I have to say, I’m giving every publisher and developer with a poor track record of PC ports another chance. Now that PC gaming is getting bigger and the next generation consoles will be using x86 w/Directx11, it should be simple for devs to not make terrible games. Right?

Resident Evil 6: FOV comparison

By Andrew Tsai, March 23, 2013 1 Port Report
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Resident Evil 6 is now out on PC. Reports indicate that it’s a good port. We’ll be looking at a more in-depth look once we’ve had more time with the game. For now, here’s an FOV comparison with default and FOV +15 view.

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