Port Report: Remember Me


Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Pharnaces. For an up to date account of Metro: Last Light′s fixes and improvements, please visit its respective PCGamingWiki article.

Remember Me releases June 3rd for North America, June 6th for Australia, and June 7th for Europe. This article will take a quick look at the graphics, controls, and general quality of the port. Testing was done on an AMD Radeon HD 7870 XT and an Intel i5-3570K, both lowered to stock clock speeds.



As with most Unreal engine games Remember Me runs extremely well on relatively modern hardware. On maximum settings with super-sampling disabled at 1920×1080 I was easily holding twice my monitor’s refresh rate in a very large and graphically complex area early in the game. The minimum requirements reflect this, requiring only an 8800 GTS or a Radeon 3850 and a dual core processor.


Remember Me is a good looking game. Occasional low resolution textures can be found if you look for them, but they are a small blemish on an otherwise beautiful world. The art direction here in top-notch and provides a wonderful blend of science fiction and the present.

The game does merge multiple settings (according to the menu: textures, lighting, and particles) into a single setting, but this is not as much of an issue as in other games, such as Metro: Last Light, where almost everything is controlled by a single setting. You are most likely not going to want to adjust these settings separately, but because this is an Unreal Engine 3 game and the configuration files do not appear to be encrypted you could adjust them on your own.


Remember Me has three shadow settings: low, medium, and high, and they only affect the quality of dynamic shadows, such as Nilin’s. Low disables dynamic shadows and medium lowers their quality, while high provide a very nice, high resolution shadow.


The shadow quality setting does not have a massive impact on performance, going from low to high only costs around 8 frames per second and the difference between medium and high is only 3fps.

Super-sampling and anti-aliasing

Remember Me uses an unspecified type of anti-aliasing, most likely Fast Approximate Anti-Aliasing (FXAA), which eliminates aliasing fairly well while slightly blurring the image. This is fine for most people, but for the few who can’t stand it SMAA can be injected through injectSMAA and SSAA can be forced through your driver control panel.


The performance impact of this kind of anti-aliasing is always quite small, here only costing 7 frames per second.

There is also an option for super-sampling, which renders the game at a higher resolution than you are using and then down-samples the result, eliminating aliasing. Unfortunately this is just a toggle in Remember Me, and you cannot choose how many samples are taken, and the result is not as nice as it could be. If you want to use super-sampling I recommend you use your driver control panel to force it instead.


As is to be expected super-sampling has an absolutely massive performance hit, here being almost 60 frames per second. This setting will require a very powerful computer to use if you want to maintain 60fps and a monster computer to hold 120fps. Its visual impact does seem to be fairly minimal, though, so players with mid-range GPUs don’t need to feel like they are missing out on something extraordinary.

Game and audio settings

RememberMe 2013-06-04 12-39-15-62

As you can see there isn’t much to say about Remember Me’s settings here. There are three difficulty options, which most likely affect enemy health and damage, subtitles, and an option to reset these two settings to their defaults.

RememberMe 2013-06-04 12-39-43-85

Remember Me has the standard audio settings that we have come to expect in most big releases. You can change the language between English, French, Italian, German, and Spanish and adjust the various volume levels. There is again an option to reset these settings to their default values.



While most of Remember Me is a fantastic port the controls were not given as much attention, and the experience will be very poor for players who do not own a controller. When you start Remember Me for the first time with a mouse and keyboard you may notice that there is no mouse cursor in the menus and that moving the mouse scrolls through menus like moving an analog stick on a controller would. This is absolutely horrible and it is incredibly imprecise, I found myself plugging in a controller less than 30 seconds after opening the game because I couldn’t open any of the menus that I wanted to. As with many recent releases you do not need to restart the game in order for your controller to be fully recognized.

Mouse control in game is also a mess. There appears to be some sort of dead zone for camera control and if I moved my mouse relatively slowly the camera would not respond at all. Horizontal camera control is extremely floaty, but manageable. However, vertical camera control is a mess and I could only ever get the camera to stay in a few different positions.

RememberMe 2013-06-04 15-28-48-43

The game does have full support for key rebinding if you’re crazy enough to try using the mouse and keyboard to play the game.


As with most games published by CAPCOM Remember Me is a good port. It’s a very well optimized and a great looking game with plenty of graphics settings for you to play with to achieve optimal performance and quality. It’s unfortunate that more effort wasn’t put into making the mouse and keyboard a viable control scheme, there’s really no reason why they wouldn’t work well enough for this kind of game, but since you can just plug in a controller it is not a huge issue.

Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Pharnaces. For an up to date account of Metro: Last Light′s fixes and improvements, please visit its respective PCGamingWiki article.

  • Testedinko

    Well this port report is a little bit of a joke.
    He forgets to say the most important thing there is.
    The FOV is so terrible bad that I cant play it more that a few minutes without getting nauseous. Most third person games are fine but this 1 has so close the camera to the character that you have tunnel vision and motion sickness.
    Aboslutely atrocious

    • SomethingSomethingDarkSide

      Let me play the world smallest violin for you….