Port Report: Papo & Yo


Port Reports are a new series of quick first impressions of the technical aspects of a PC game. This report was written by PCGamingWiki contributor Eden Crow. For an up to date account of Papo & Yo′s fixes and improvements, please visit its respective PCGamingWiki article.

When any act is committed primarily for financial benefit a few eyebrows are often raised. So when Minority Media Inc. announced that they were porting their debut game “Papo & Yo” to Steam in order to cover the original development cost that wasn’t fully recouped when the game was originally released as a PSN exclusive in August 2012 there was worry that it could be a quick, un-enhanced port. But have Minority actually done a decent job or is this just a quick and dirty money grab?

System specifications


  • OS: Windows XP, Vista, Windows 7
  • Processor: 2.2 GHz dual core
  • Memory: 1 GB
  • Graphics: NVIDIA GeForce 6800GT, ATI Radeon X1800
  • Hard Drive: 4 GB


  • OS: Windows XP, Vista, Windows 7
  • Processor: 2.8 GHz quad core or better
  • Memory: 3 GB
  • Graphics: NVIDIA GeForce GTX 460, ATI Radeon HD 5870 or better
  • Hard Drive: 4 GB


The game runs reasonably well. Using a middle-of-the-range system I was achieving a constant 30FPS, with other users reporting a constant 60FPS. Some occasional graphical glitches occur within the game such as clipping and random frame dropping which are not game-breaking but not un-noticeable either and something that should have been fixed during the porting process. At one point I stopped moving to alter the camera position in order to get a look at the game environment and my FPS nose-dived to 19FPS, which is a horrifying frame rate for any console, let alone PC, gamer. The texture quality fits into the spectrum of not awful, but not wonderful either and hasn’t been improved since the PS3 release.

Graphical options

Papo & Yo features a decent selection of graphical options, though it is an annoyance that the game has to be restarted for all of the options to take effect if edited in-game. The lack of an editable field of view is also an oversight, although the inclusion of a built-in framerate counter might be a small bonus for some.

Control options

A reasonable amount of control options are available, focusing mainly around the use of a gamepad, though the game still plays fine using a mouse and keyboard. All of the keys can be easily re-assigned and the x and y axes can be independently inverted, though the sensitivity options suffer from odd implementation which results in an option that looks like a slider, but actually jumps from one pre-defined setting to the next.


Minority Media’s extra work has resulted in a decent PC port which features an array of options and the removal of most, though definitely not all, of the bugs present in the original PS3 release. This is a release that is more than just a way to cover costs, and is recommendable on a technical stand point.

Papo & Yo is available to purchase now on Steam. For an up to date account of Papo & Yo′s fixes and improvements, please visit its respective PCGamingWiki article.